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Objective:
- To further enhance knowledge of three dimensional computer game design as a 3D
artist in the gaming industry.

Professional Skills:
Design Skills:

- Character Design, 3D Modeling, Content Mangement, UVW mapping, Character Rigging
Computer Skills:
- 3D Studio Max, Photoshop, Deep Paint, Zbrush, Painter, Illustrator, Imageready, Source Safe, Dreamweaver, DOS, Windows OS, etc..

Experience:
June 2001-Present
Red Storm Entertainment (Ubisoft)
Morrisville, NC
- Character Artist (Design/Modeler/Rigger for Characters, Weapons, Vehicles, etc..)

 
Ghost Recon Advanced Warfighter (360)
- Character Artist (Character modeler for enemy and mutltiplayer character art assets.)
 
Ghost Recon 2 Summit Strike (Xbox)
- Character Artist (Head character modeler, in charge of managing character art assets.)
 
Ghost Recon 2 (Xbox)(PC)
- Character Artist (Head character modeler, in charge of managing character art assets.)
 
Splinter Cell - Pandora Tomorrow (Xbox)
- Character Artist (Worked on multiplayer models for the game.)
 
Ravenshield (PC)
- Cinematic Environment Artist (Created hi-res world geometry for intro/outro movies.)
 
Ghost Recon Island Thunder (PC)(Xbox)
- Character Artist (Created characters, weapons, vehicles, LOD's, and attachments.)
 
The Sum of All Fears (PC)
- Character Artist (Created characters, weapons, LOD's, and attachments.)
 
Ghost Recon Desert Siege (PC)(Xbox)
- Character Artist (Created characters, weapons, vehicles, LOD's, and attachments.)
 
Ghost Recon (PC)(Xbox)
- Character Artist (Created characters, weapons, vehicles, LOD's, and attachments.)
Nov-Dec, 1999
The Whitlock Group
Richmond, VA
- Intern (Webdesign, Flash programmer)
Oct-Nov, 1998
Harvest Moon Entertainment
Savannah, GA
- Intern (Assisting animator, computer specialist)
Education:
1997-2001
Savannah College of Art and Design
Savannah, GA
- BFA in Computer Art with a concentration in Game Design.
 
portfolio: Joseph "Piggyson" Drust, http://www.piggyson.com, e:jdrust@piggyson.com