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Objective:
- To further enhance knowledge of three dimensional
computer game design as a 3D
artist in the gaming industry. |
Professional
Skills:
Design Skills:
- Character Design, 3D Modeling, Content Mangement,
UVW mapping, Character Rigging
Computer Skills:
- 3D Studio Max, Photoshop, Deep Paint, Zbrush,
Painter, Illustrator, Imageready, Source Safe, Dreamweaver, DOS, Windows
OS, etc..
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Experience: |
June
2001-Present
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Red
Storm Entertainment (Ubisoft) |
Morrisville,
NC |
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Character Artist (Design/Modeler/Rigger for Characters, Weapons, Vehicles,
etc..)
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Ghost
Recon Advanced Warfighter (360)
- Character Artist (Character modeler for enemy and mutltiplayer
character art assets.) |
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Ghost
Recon 2 Summit Strike (Xbox)
- Character Artist (Head character modeler, in charge of managing
character art assets.) |
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Ghost
Recon 2 (Xbox)(PC)
- Character Artist (Head character modeler, in charge of managing
character art assets.) |
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Splinter
Cell - Pandora Tomorrow (Xbox)
- Character Artist (Worked on multiplayer models for the game.)
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Ravenshield
(PC)
- Cinematic Environment Artist (Created hi-res world geometry
for intro/outro movies.) |
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Ghost
Recon Island Thunder (PC)(Xbox)
- Character Artist (Created characters, weapons, vehicles,
LOD's, and attachments.) |
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The
Sum of All Fears (PC)
- Character Artist (Created characters, weapons, LOD's, and
attachments.) |
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Ghost
Recon Desert Siege (PC)(Xbox)
- Character Artist (Created characters, weapons, vehicles,
LOD's, and attachments.) |
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Ghost
Recon (PC)(Xbox)
- Character Artist (Created characters, weapons, vehicles,
LOD's, and attachments.) |
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Nov-Dec,
1999 |
The
Whitlock Group |
Richmond,
VA |
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-
Intern (Webdesign, Flash programmer)
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Oct-Nov,
1998 |
Harvest
Moon Entertainment |
Savannah,
GA |
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Intern (Assisting animator, computer specialist)
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Education: |
1997-2001
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Savannah
College of Art and Design |
Savannah,
GA |
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BFA in Computer Art with a concentration in Game Design.
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